I am now realizing I've actually discussed nothing creative except the problems I'm having getting into the industry and my own insecurities. Currently I am working on a few projects in my new found spare time, one of which is a board game.
Currently it is easiest related to Chinese Checkers meets Axis and Allies. I've been working on this for quite sometime but never got around to making a professional working prototype. It is a hex based board game, but it's actually lacking the board aspect.
For lack of a better description think of this, you have a deck of hexagon shaped pieces of cardboard and upon each piece is a bunch of different paths. These paths are what actually make up the board of play. Depending on how many are playing there are suggested layouts and game styles. The game styles I will mention here are Capture the Flag and Elimination.
There are 3 types of units for each player, 1 Heavy, 2 Medium and 3 Light. Light units can travel further but attack at half the rate or half the damage. Medium are unhindered, while Heavy move at half the rate but attack at double. Now obviously not all numbers are divided in 2 easily. So you round up. (1 and 2 = 1) (3 and 4 = 2) (5 and 6 = 3).
Capture the flag is simple, your units must make it to other people's home points thus claiming their flag (represented by a colored chip) and return to your base. The person with the highest number of flag claims wins. However if your ship gets attacked and destroyed while carrying the flag the flag remains there until it is picked up by an opponent or yourself again, or landed on by the original owner which immediately returns it to his base.
Elimination is pretty straight forward, last player standing wins. Now this gets tricky if up to 6 people are playing. The home points have to be claimed too but are still in play. Since home points can't attack, any home point lacking a unit can be claimed just by landing on it. Having your home point allows you to revive your ships upon rolling two of any number in a row. Although in elimination after the game starts only one unit is allowed on a home point at any time. Therefore you must remove units before making more come out.
These are just quick summaries of the ideas and concepts. Game play allows for the rotation and flip of the hexagon shaped pieces by sacrificing 1 dice point per rotation (60 degrees or one side) and 3 per flip. The whole point of this was to design a game that would be cheap to make now, but could easily transition into electronic media.
Stay tuned!
Tuesday, June 10, 2008
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